Ghost Recon Wildlands: Creating a living, breathing world

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Published on 16 Mar 2017, 13:37
Lead Gameplay Designer, Dominic Butler, lets us in on the complex world created in Ghost Recon Wildlands. With such a vast space with so many operating cogs, it's not difficult to imagine putting the pieces together to be an incredibly difficult task. Pete Brolly asks about how the team tackled such a large project.

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