6 hours 25:55
Vector Assets - Android Conference Talk
Nick Butcher, from the Google Developer Relations team, explains the importance of vector assets and how they can make your apps better and smaller. 27 Feb 2020, 17:10
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2 days 4:08
Sealed classes - Kotlin Vocabulary
Learn what sealed classes are, how to use them and how to leverage their auto-complete power in the IDE. 25 Feb 2020, 17:22
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3 days 8:48
What's new in Android Studio 3.6
Android Studio 3.6 release introduces a split code/design editor view, ViewBinding, Apply Changes improvements, NDK updates, an upgrade to the emulator location component, enhancements to the | 24 Feb 2020, 17:52
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12 days 7:54
Now in Android: 12 - AndroidX, dynamic feature modules, articles, and more!
Welcome to Now in Android, your ongoing guide to what’s new and notable in the world of Android development. 15 Feb 2020, 1:00
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14 days 2:15
Android Jetpack: Replace findViewById with view binding
The new view binding library allows you to write concise and safe code with Kotlin and Java. Stay tuned to find out how to use it in your app! 13 Feb 2020, 17:00
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26 days 13:12
Now in Android: 02 - AndroidX releases, Android Studio 3.6 & 4.0 previews, Kotlin typealias
Welcome back to the second episode of Now in Android, your ongoing guide to what’s new and notable in the world of Android development. 1 Feb 2020, 0:47
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27 days 2:31
Baedal e Minjok | Accessibility Improvement Project
Woowa Brothers, who operates the food delivery platform called Baedal e Minjok, has efficiently improved app accessibility by utilizing the technologies and guidelines of Google Play and Android so | 31 Jan 2020, 20:03
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Now in Android: 01 - Room, KTX Extensions, AndroidX, Conference Videos, ADB podcast & more!
Welcome to Now in Android, your ongoing guide to what’s new and notable in the world of Android development. 24 Jan 2020, 18:01
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35 days 3:11
How to handle a policy violation on Google Play
Publishing your app or game to Google Play is exciting, so it can be disappointing to have your launch delayed by a policy violation. 23 Jan 2020, 23:07
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Dark Mode
Dark theme is a new alternative to Android's default light theme, which is a system wide setting that applies to all apps that support it. 23 Jan 2020, 18:00
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49 days 0:28
Enter the 2020 Indie Games Festival from Google Play
Submit your game for a chance to win prizes that will help you grow your business on Android and Google Play, including promotion in the Google Play Store, consultations with Google teams, paid | 9 Jan 2020, 2:09
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50 days 1:21
#IMakeApps | Sterling Udell | RV nomad | Terra Time Pro | United States |
Sterling and his wife Teresa always loved to travel and the prospect of doing so full-time was a dream for them. 8 Jan 2020, 16:43
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65 days 4:31
Android Developer Story: G30 | Ordia | Photographs - Winners of the Google Play Indie Games Showcase
Watch the stories of Ivan Kovalov (G30 - A Memory Maze), Luke Holland (Ordia) and Luca Redwood (Photographs), winners of the Google Play Indie Games Showcase in Europe. 24 Dec 2019, 0:04
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69 days 3:12
Duolingo - Using A/B testing to bring free language education to millions of users
Duolingo has been able to accomplish an extremely hard task. 20 Dec 2019, 0:52
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71 day 5:37
Gesture Navigation: Insets
With gesture navigation, apps can give users a more immersive user experience. Learn how to use insets to avoid conflicts and ensure your immersive user experience is usable across all devices. 18 Dec 2019, 22:45
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72 days 29:15
Running tests in your games more efficiently, feat. SuperScale & Traplight (Playtime 2019 - Games)
It is hard to prioritize which tests to perform, results might be confusing and actions are often postponed or never implemented. 17 Dec 2019, 0:26
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72 days 21:16
Engaging players for the long-term (Playtime 2019 - Games)
As developers are looking into building relationships with players that lasts years, we share the latest user insights and examples on how can you further improve the experience of gaming. 17 Dec 2019, 0:25
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72 days 26:19
Protecting games and players by fighting abuse and piracy (Playtime 2019 - Games)
Hear how game developers are using Android and Google Play tools to protect their games and their players to mitigate issues like fraud, abuse, and piracy. 17 Dec 2019, 0:25
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Leveraging behavioral science to unlock monetisation in emerging markets (Playtime 2019 - Games)
In this session, we will discuss how to approach building pricing & promo strategies for your game in emerging markets. 17 Dec 2019, 0:24
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72 days 26:16
Progressive player populations (Playtime 2019 - Games)
Increase your understanding of player populations and how they change over time - from the golden cohort at launch through the highly engaged core in a mature title. 17 Dec 2019, 0:24
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72 days 25:21
Using affinity learnings to better understand your players, feat. Plarium (Playtime 2019 - Games)
Many developers struggle to fully understand their audience. 17 Dec 2019, 0:24
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72 days 27:39
Optimizing your A/B testing roadmap, feat. Duolingo, Dailymotion & Monzo (Playtime 2019 - Apps)
Top partners share how they ensure their efforts are bringing actionable results and avoid the "spaghetti testing" approach - throwing it against the wall and seeing if it sticks. 17 Dec 2019, 0:23
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Designing around people’s lives to unlock sustainable growth (Playtime 2019 - Apps)
We will share the highlights from our latest user research in the US, UK and South Korea. We’ll show you how to achieve meaningful engagement by adapting to people’s lives. 17 Dec 2019, 0:23
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72 days 27:48
Embracing innovation by building privacy friendly apps (Playtime 2019 - Apps)
How can you employ tools and strategies to manage privacy risks and maximise users trust? Hear the experience and knowledge by a panel of experts and developers. 17 Dec 2019, 0:19
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72 days 26:23
Price localization strategies for subscriptions apps, feat. Headspace (Playtime 2019 - Apps)
Learn how to think about pricing your subscription and localize it for users across the world. 17 Dec 2019, 0:18
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72 days 26:11
Balancing free and paid experiences for subscription apps (Playtime 2019 - Apps)
How do freemium apps find the right balance between offering a compelling free experience alongside a subscription paying users love? 17 Dec 2019, 0:18
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72 days 29:44
Identifying underlying patterns in apps data (Playtime 2019 - Apps)
Develop a better understanding of the competitive landscape in the Google Play app ecosystem. 17 Dec 2019, 0:17
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72 days 30:40
Fireside chat: Looking into 2020 and beyond (Playtime 2019)
Speakers: Tian Lim - VP of UX & Product, Google Play Purnima Kochikar - Purnima Kochikar, Global Director of Apps & Games Business Development, Google Play Shannon Low - Head of Android Apps & | 17 Dec 2019, 0:17
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72 days 49:12
Welcome & keynote (Playtime 2019)
Hear the latest from Android & Google Play. 17 Dec 2019, 0:16
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72 days 3:12
Google Play | Rise to the top (Playtime 2019)
Featuring: Komoot → goo.gle/32TzHQI Ultimate Guitar → goo.gle/351J8yQ 7 Minute workout → goo.gle/2NLeJ1T Pirate Treasures → goo.gle/2XgVD70 Merge Dragons → | 17 Dec 2019, 0:15
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