AMD RDNA™ 2 - DirectX® 12 Ultimate: Variable Rate Shading

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Published on 24 Nov 2020, 16:00
The AMD RDNA™ 2 graphics architecture brings support for DirectX® 12 Ultimate and several new features for use by game developers.

Variable Rate Shading is one of these new features. VRS allows developers to reduce time spent in pixel shader-heavy render passes by lowering the number of pixel shader threads that need to get launched in the frame.

Engineer Stephan Hodes provides a short description how VRS works, and how AMD’s FidelityFX Variable Shading technique can assist with integrating VRS into your engine.

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Find out more at gpuopen.com or follow us on Twitter @GPUOpen

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